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Live page and footswitches

The Live page is made for playing: big tiles, one per footswitch, the preset and scene in large type, and the tempo.

Stomp mode, then Scenes mode, then tap tempo.

Tapping a tile does what the footswitch does. The mode is chosen with Scenes / Stomp / Setlist and kept across restarts.

Stomp mode: Boss Metal Zone, Marshall JCM800, Mesa Boogie cabinet, Synthetic hall, BOSS CE-2w and Simple Amplifier on switches 1 to 6
Stomp: each switch turns a block on or off; its LED takes the block's colour.

Each switch turns a block on or off. By default switch 1 is the first block of the chain, switch 2 the second, and so on. To choose, tap Assign, then a tile, then a block, or Automatic to go back to the chain order. Assignments are saved in the preset.

Scenes mode: Rhythm, Lead, Chorus and Dry, scenes 5 to 8 empty
Scenes: the current one is lit in amber. Rename names it.

Each switch recalls a scene of the preset. Selecting an empty one copies the current scene into it. See scenes.

Setlist mode with the Friday gig setlist, Thrash loaded on switch 2
Setlist: each switch loads a preset of the setlist.

Each switch loads a preset of the current setlist. Setlists opens the list to choose another one.

Each preset has a tempo, from 40 to 240 BPM. Set it with TAP (the average of your last four taps), or with − and +. The tempo is sent to the plugins that have a tempo control and to those that follow the host’s tempo, so delays stay in time. A MIDI clock can set it too; the Live page then shows MIDI CLOCK.

With footswitches wired (see Footswitches and encoder), each one does what its tile does:

  • Switches act when pressed, not on release, so a change lands on the beat.
  • With two switches or more, the last one taps the tempo instead. Held for 0.8 s, it opens the tuner; pressing any switch then goes back. This can be turned off in Settings → Hardware.
  • On a USB keyboard, 1 to 8 are the switches and t taps the tempo.
  • On MIDI, CC49 to CC56 are switches 1 to 8.

Delays and reverbs keep ringing when they are bypassed: their input fades out, their output plays on until it is silent. Tails carry over scene changes and stomps. A preset change or adding a block crossfades to a new chain in 20 ms, which ends them. Other blocks are bypassed with a 10 ms ramp, so there is no click.